Instant And Meta could be about to introduce advanced glasses powered by artificial intelligence, potentially transforming e-commerce and physical retail experiences.
The information reported that Meta Platforms is set to unveil next-generation AI-powered glasses, adding credence to industry rumors. This decision and Snap’s planned release of smart glasses report a push toward widespread adoption of AI-enhanced wearable devices. Meta would also be look a participation in Ray-Ban manufacturer EssilorLuxotticapotentially worth $4.9 billion, to bolster its smart glasses business.
The release of AI glasses from tech giants could change the way consumers shop online and in physical stores. Experts predict that the glasses will enable immersive virtual shopping experiences, real-time price comparisons, and seamless integration of digital catalogs into users’ field of vision. As retailers and brands struggle to adapt, new technology threatens to blur the lines between digital and physical retail environments.
“AI (augmented reality (AR))-enabled glasses have the potential to positively or negatively affect physical retail stores, depending on how they choose to respond,” Sam Neblettlead AR/VR software developer at Boeingtold PYMNTS, adding that the ability to quickly compare prices could hurt stores that struggle to compete with online prices, “and potentially hurt small businesses unable to operate on a low margin.”
Transforming the in-store experience
Neblett said he sees smart glasses as a source of innovation for retailers.
“B&M stores can place anchored AR ads, displayed in context, alongside items recognized by in-store AI to influence purchasing decisions,” he said.
This could create new forms of targeted advertising, although Neblett warned that data protection policies could limit the collection and use of consumer information.
The impact on consumer behavior could be significant.
“Impulsive buying behavior and decision-making may improve as larger data sets are built based on user habits in and out of AR,” Neblett explained.
He said he envisions AI improving personalized recommendations using new data points such as eye tracking and time spent in various sections of the store.
The consumer virtual reality (VR) headset market is evolving rapidly and increasing competition. The meta Quest series, in particular the Quest 3, is a leader in autonomous VR with its balance between performance and affordability. Apple entered the fray with his VisionProa high-end mixed reality device that, while expensive, pushes the boundaries of what’s possible in consumer headsets.
As technology advances, we’re seeing improvements in display resolution, field of view, and ergonomics across the board, while new features like eye tracking and mixed reality capabilities are becoming more common . The industry is working to address persistent challenges such as motion sickness and the need for more compelling content, with the goal of driving broader adoption beyond the current enthusiast market.
Adoption Challenges
Although the potential for AI glasses in retail is significant, some experts are calling for caution on the timeline for widespread adoption. Greg Zakowiczsenior e-commerce expert at Omnisendsaid he believed significant change was still several years away.
“The biggest challenge for AR glasses is adoption,” he told PYMNTS. “While I am optimistic about the future of AR glasses as a lifestyle device, I believe we are still several years away from the retail experience changing significantly because of ‘they.”
Zakowicz said he sees practical applications for the technology once it matures.
“What I envision is to be able to gather detailed information about the product by searching the product image or scanning a particular type of code on the product label itself,” he said. This could include “information on materials and sourcing, care instructions, price comparisons, and social media image research to get a sense of how people use a specific product.
He also suggested new social features.
“Perhaps you can “tag” a product in-store and provide feedback above so other buyers in real time can see it,” he said. “This can include what you liked or didn’t like, whether you bought it or not.”
Zakowicz emphasized that technology should enhance rather than replace the traditional shopping experience.
“While the focus remains on technology, what consumers value most about in-store shopping is the tactile experience,” he said. “Glasses or no glasses, that doesn’t change. When people think about the changing retail landscape due to technology, they should think about how technology can complement the experience, not replace it.
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